FightermajorAdvanced Nishin-ryuHard

Kuma

Kuma is Tekken 8’s large-bodied bear fighter, combining Advanced Nishin-ryu with stance pressure, unusual reach, powerful strikes, and bear-specific attacks that make him difficult to read but demanding to control.

Importance
major
Archetype
Large-bodied stance-pressure fighter
K
Tekken 8 · character art
01

Key Takeaways

Kuma combines a long-standing connection to the Mishima family with a distinct bear-based fighting style, making him both a story character and a mechanically unusual Tekken 8 fighter.

01

Heihachi’s trained successor

Kuma is the bear associated with Heihachi Mishima and carries forward the Mishima patriarch’s influence after years of training. That connection places Kuma within the wider Mishima conflict without making him a conventional human martial artist.

02

A playable fighter with a distinctive archetype

Kuma is fully playable in Tekken 8. His large body, unusual attack animations, and bear-specific techniques give him a gameplay identity that differs sharply from the human fighters in the roster.

03

Bear-based tools shape his game plan

Kuma’s moveset emphasizes unique animal attacks, unusual reach and timing, and character-specific options rather than a standard martial-arts toolkit. Players should learn his specialized move categories instead of treating him like a conventional Mishima-style fighter.

04

Connected to the Mishima family’s power struggle

Kuma’s loyalty to Heihachi ties his story to the Mishima family and the organizations competing for power in Tekken 8. His role is best understood through that affiliation and his attempt to uphold the legacy he was given.

05

His Tekken 8 story has a lighter character focus

Alongside the series’ major conflicts, Kuma’s Character Episode gives him a more personal and comedic spotlight. It expands his rivalry and interactions with other fighters without replacing the main story’s established events.

02

Overview

Kuma is a playable bear fighter in Tekken 8 and a recurring member of the Mishima family’s orbit. Trained by Heihachi Mishima, he combines a comic animal persona with Mishima-style karate, powerful bear attacks, and a distinctive place in the series’ tournament conflicts.

In Tekken 8, Kuma returns as a fighter aligned with the Mishima side of the conflict. He is not simply a novelty character: his connection to Heihachi Mishima gives him a meaningful relationship to the series’ central family struggle, while his playable moveset makes him one of the roster’s most unusual combatants. Kuma’s presence continues the Tekken tradition of placing exaggerated animal fighters alongside more conventional martial artists.

Kuma is distinguished from Panda, his recurring counterpart, by his loyalty to Heihachi and his association with the Mishima Zaibatsu. He is portrayed as an intelligent, trained bear rather than an ordinary animal, and his identity combines physical strength with the series’ broad comedic tone. That contrast is central to his role: Kuma can participate in serious tournament and faction conflicts without losing the playful characterization that defines his appearances.

As a fighter, Kuma emphasizes large attacks, unusual reach, and bear-specific techniques layered onto Mishima-style karate. His animations and attacks give him a different visual and mechanical identity from human Mishima fighters, even when his training connects him to their martial tradition. His stances and character-specific options are especially important to understanding how he functions in play, while Tekken 8’s Heat system gives his offense additional context without changing his basic identity as a powerful, unconventional specialist.

Kuma therefore matters on two levels. Within the story, he represents one of Heihachi’s most unusual legacies and remains connected to the Mishima factional world. Within the roster, he provides a highly recognizable alternative to human martial artists, using bear strength, comic presentation, and distinctive movement to create a fighter with a clear identity. His Tekken 8 material should be read alongside the separate sections on his story role, relationships, and gameplay rather than as a complete chronology.

03

Background

Heihachi Mishima’s Bear

Kuma’s history is inseparable from [Heihachi Mishima]. The bear was raised under Heihachi’s care and trained as both a combatant and a loyal companion. Rather than treating Kuma as an ordinary animal, Heihachi taught him the fundamentals of Mishima-style karate and incorporated him into the Mishima household’s unusual fighting tradition. This training established Kuma’s defining background: he is a bear who learned to fight through disciplined martial-arts instruction rather than relying only on his size and strength.

Kuma’s relationship with Heihachi also gave him a place within the Mishima family’s wider orbit. He functioned as a guard and representative of Heihachi’s interests, while his loyalty was personal as well as practical. The series presents Kuma’s attachment to Heihachi as genuine, even when Kuma’s behavior retains comic and animal-like qualities. His association with the Mishima Zaibatsu therefore comes from his history with Heihachi, not from an independently established human occupation or formal political identity.

The Original Kuma and His Successor

The Kuma known from the later Tekken games is the successor to Heihachi’s original bear. The first Kuma appeared during the early Mishima conflicts but eventually died of old age. Heihachi then raised and trained a second bear, also called Kuma, who inherited the name, role, and fighting tradition of his predecessor. This distinction explains why Kuma’s series history spans more than one individual while the character remains known by the same name.

Kuma II entered the series as the continuation of the bear fighter associated with Heihachi. His identity is defined less by a detailed human-style biography than by inherited responsibilities: he carries on the original Kuma’s place as Heihachi’s companion, bodyguard, and representative in combat. The succession also preserves the character’s recurring contrast between physical absurdity and serious martial-arts training. Kuma is treated as a genuine fighter within the tournament world, even though his origins and presentation are deliberately comic.

Training in Mishima-Style Karate

Heihachi’s instruction gave Kuma the foundation for his fighting style. Kuma uses Mishima-style karate adapted to a bear’s body, combining familiar karate principles with heavy swipes, powerful strikes, tackles, and attacks that exploit his reach and weight. His training is therefore part of his background rather than merely a gameplay feature: the techniques reflect Heihachi’s influence and the unusual way the Mishima tradition has been passed to him.

Kuma’s earlier association with fishing also became part of his recognizable identity, particularly through the fishing rod and fish-based attacks associated with the character in later games. These elements do not replace his martial-arts foundation. Instead, they reinforce the series’ characterization of Kuma as both a trained Mishima fighter and an animal whose instincts and interests remain visible beneath that training.

04

Personality & Motivations

Heihachi’s Devoted Successor

Kuma’s most consistent motivation is loyalty to Heihachi Mishima. Across the series, he is portrayed not merely as Heihachi’s trained animal but as a devoted student who treats Heihachi’s methods, ambitions, and authority as models to follow. In Tekken 8, that devotion remains central to Kuma’s identity even after Heihachi is no longer directing him. Kuma’s behavior suggests that he wants to preserve what he learned from his master and prove that he can act in the Mishima tradition on his own. His attachment is expressed through action rather than elaborate dialogue: he trains, imitates Mishima-style techniques, and repeatedly places himself in conflicts associated with Heihachi’s legacy.

Kuma’s loyalty is not presented as detached obedience. He appears to admire Heihachi’s strength and force of personality, and he seeks recognition as a worthy successor to that example. This gives his motivation a comic dimension, because Kuma approaches serious martial-arts and succession conflicts with the instincts and habits of a bear. Nevertheless, the underlying goal is consistent: he wants to demonstrate that his training has made him more than a mascot or comic companion. His exaggerated attempts to embody Heihachi’s discipline show both affection and a need to establish his own status.

A Bear Who Wants to Be Taken Seriously

Kuma’s personality combines animal behavior, martial-arts discipline, and an unusually human desire for recognition. He is physically imposing, but his stories often use that strength for comedy rather than treating him as an emotionless monster. Kuma can be earnest about training and combat while still being distracted by food, instinctive bear behavior, or the absurdity of his situation. The contrast is important to his characterization: he is not simply a joke character who happens to fight, nor is he written as a conventional human fighter in a bear costume. His decisions are shaped by both learned technique and recognizable animal impulses.

That tension also explains Kuma’s frequent overconfidence. He treats his participation in major conflicts as proof that he belongs among the world’s elite fighters. When other characters or circumstances reduce him to a novelty, his conduct tends to function as a rebuttal: he fights, trains, or pursues a challenge to demonstrate his capability. The comedy comes from the mismatch between his grand self-image and the eccentric methods he uses to express it. Even when the result is exaggerated, the recurring behavior supports a clear motivation—Kuma wants respect as a genuine martial artist.

Training, Competition, and the Search for Recognition

Kuma’s fighting identity reinforces his personality. He does not approach combat as a purely instinctive animal; his moves and presentation emphasize learned technique, imitation, and adaptation. His Mishima-style training is especially meaningful because it connects his competitive ambition to Heihachi rather than making combat an isolated hobby. Kuma fights to test himself, to uphold the standards associated with his teacher, and to show that an animal can compete within a human martial-arts hierarchy.

His rivalry with Paul Phoenix brings out another side of this motivation. Paul is one of the few fighters whose own pride and competitive self-image make him a natural comic counterpart for Kuma. Their encounters frame Kuma’s ambition as a contest for recognition: Paul wants to be acknowledged as a powerful martial artist, while Kuma wants to prove that he deserves the same consideration. The rivalry is therefore more than a sequence of animal-versus-human jokes. It repeatedly places Kuma in situations where his unusual appearance is contrasted with his sincere belief that he belongs in the tournament.

Instincts, Loyalty, and Independence

Kuma’s central contradiction is that he seeks independence while defining himself through loyalty. He wants to carry on Heihachi’s teachings and be recognized as their successor, yet that goal requires him to develop an identity beyond simply following orders. Tekken 8’s use of Kuma continues to draw humor from this conflict: he behaves as though he has inherited a serious martial and organizational mission, while the series still emphasizes his bear-like mannerisms and personal tastes. The result is a character whose motivations are sincere even when the surrounding presentation is deliberately absurd.

There is no need to treat Kuma’s unusual behavior as evidence of a psychological disorder or hidden trauma. The games consistently frame him through broad comedy, competitive pride, affection for his master, and the contrast between animal instinct and formal training. His personality is best understood through that combination. Kuma is loyal but not passive, ambitious but often ridiculous, and physically powerful without being defined only by strength. In Tekken 8, his determination to honor Heihachi and establish himself as a capable fighter remains the clearest thread connecting his comedic presentation to his role in the wider Mishima conflict.

05

Relationships

Characters
Games

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Games
T8

Tekken 8

Playable in

Kuma is a playable fighter in Tekken 8.

T

Tekken

Debuted in

Kuma debuted as a playable fighter in the original Tekken.

I will protect Master Heihachi!
Character-specific dialogue associated with Kuma's loyalty to Heihachi Mishima. Verification: recalled from model knowledge, unverified
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Mission Appearances

01

Kuma appears during Tekken 8's main story as one of the fighters drawn into the global conflict surrounding Kazuya Mishima, Jin Kazama, and the war between Mishima Zaibatsu and G Corporation. His appearance reinforces the series' recurring balance between its serious central conflict and its animal fighters, while continuing Kuma's established role as a Mishima-aligned combatant and Heihachi Mishima's loyal bear.

02

Kuma's Character Episode provides a separate, character-focused story context outside the main campaign. It presents his Tekken 8 identity through a short sequence built around his loyalty, competitive instincts, and distinctive bear-themed presentation. Like other Character Episodes, its events and ending should be treated separately from the universal canon of The Dark Awakens rather than as a continuation of the main story.

07

Gameplay

Combat Role

Kuma is a playable large-bodied fighter whose game plan is built around reach, unusual attack angles, and bear-specific pressure rather than conventional Mishima-style execution. His size gives many attacks strong space control and makes his offense visually and mechanically distinct, but it also produces a larger target and can make movement and defense less forgiving than they are for smaller fighters. Kuma is most effective when he uses his range and unpredictable approach options to force opponents to respect attacks they would not normally expect from a standard humanoid fighter.

Kuma’s moveset combines direct strikes with low attacks, throws, evasive bear movements, and attacks that can alter the rhythm of neutral play. His stance and bear-specific options give him ways to approach or continue pressure without relying on a single linear sequence. Players should treat these tools as a connected mix-up system: the value of a stance or unusual attack often comes from making the opponent hesitate, allowing Kuma to return to a safer neutral position or challenge with another option.

Signature Mechanics

Kuma’s most distinctive identity comes from attacks and transitions that use his animal form rather than simply imitating a human martial artist. His bear-specific moves can create awkward spacing, unusual timing, and attack trajectories that are difficult to judge at first glance. They are especially useful for players who want a fighter with strong personality in neutral and pressure, but they should not be treated as universally safe. Kuma’s large hurtbox and the commitment attached to some unusual options give experienced opponents opportunities to punish predictable usage.

As a Tekken 8 fighter, Kuma also uses the universal Heat system. Heat can strengthen his offensive momentum and gives him access to Heat-specific routes, including Heat Engagers and Heat Smash. The practical goal is to use Heat to make his approach and pressure more threatening rather than spending it automatically. Kuma’s character-specific Heat options should be learned alongside his stance transitions and strongest approach tools, since the system is most valuable when it converts an opening into sustained pressure.

Strengths and Weaknesses

Kuma’s main strengths are range, damage potential, unusual pressure patterns, and the ability to make familiar defensive reactions less reliable. His size can also help him contest space with attacks that reach farther than an opponent may expect. His throws and bear-specific attacks add another layer to close-range decisions, while his Heat options can make a successful approach more rewarding.

Those strengths come with clear limitations. Kuma is comparatively easy to recognize at long range because of his size, and his large body can make him vulnerable when he is forced to defend. Predictable stance entries, repeated gimmick attacks, or careless use of committed moves can give the opponent a straightforward punishment opportunity. Kuma therefore rewards players who vary timing and approach choices, confirm the opponent’s reaction, and use his unusual tools as part of a broader neutral plan rather than relying on novelty alone.

Beginner Gameplay Identity

New players can begin by learning Kuma’s basic movement, a small group of reliable neutral attacks, one or two launchers, dependable punishment tools, and his most practical throw options. The next step is understanding which attacks transition into his bear-specific stances or unusual follow-ups. A compact set of options is more useful than attempting to memorize his entire move list immediately: beginners need to recognize when Kuma is plus or has created hesitation, when the opponent can challenge, and when returning to neutral is safer than forcing another attack.

Advanced players can expand this foundation with matchup-specific punishment, stance transition timing, wall pressure, counter-hit fishing, and Heat optimization. Exact frame data, damage values, combo routes, and move properties are version-sensitive and should be checked against a patch-specific move list before being presented as current. Kuma’s Tekken 8 gameplay is best understood as a flexible pressure and mix-up style built around range, bear movement, and controlled unpredictability—not as a conventional build or progression system.

08

Equipment and Vehicles

The Salmon as Kuma's Signature Prop

Kuma does not have a conventional equipment or vehicle inventory that needs separate coverage on his Tekken 8 character page. His notable character-specific prop is a salmon, which appears in his presentation and in some of his attacks and animations. It functions as part of Kuma's comedic bear persona rather than as a selectable weapon with its own equipment system, so it should not be expanded into a generic weapons list. Other items available through Tekken 8's customization features are not unique to Kuma and belong in broader customization coverage instead.

09

Character Development

Kuma’s development in Tekken 8 is defined less by a complete change of personality than by the consequences of losing the person who shaped his life. He remains playful, competitive, and prone to comic behavior, but his loyalty to Heihachi Mishima gives that humor a more serious foundation. Kuma is no longer merely Heihachi’s unusual companion or a recurring tournament novelty; he is portrayed as a fighter attempting to carry forward the training, pride, and fighting principles he received from his master.

From Heihachi’s Companion to His Successor in Spirit

Heihachi’s influence remains the central force in Kuma’s identity. Earlier appearances established Kuma as a bear raised and trained by Heihachi, with his combat abilities developing alongside his affection for his mentor. Tekken 8 builds on that history by placing Kuma in a position where loyalty has to become personal responsibility. He cannot simply follow Heihachi into another scheme or wait for instructions. His continued use of Mishima-associated techniques and presentation reflects an effort to preserve Heihachi’s legacy through action rather than through a new ideology of his own.

This change does not make Kuma solemn or erase his comic traits. His food-related gags, animal behavior, and rivalry with Panda remain important parts of his characterization. Instead, Tekken 8 allows those traits to coexist with a clearer sense of purpose. Kuma’s humor becomes a contrast to the severity of the Mishima conflict: he can function as comic relief while still treating his training and his bond with Heihachi as matters of genuine importance.

A More Self-Directed Fighter

Kuma’s earlier characterization often depended on the people around him, particularly Heihachi and Panda. In Tekken 8, his development comes from acting on his own understanding of what those relationships mean. He is still motivated by loyalty, but that loyalty is no longer presented only as obedience. His participation in the wider conflict suggests a fighter trying to prove that he has inherited more than techniques: he has also inherited determination, competitiveness, and the will to stand against formidable opponents.

This makes Kuma’s progression comparatively modest but meaningful. He does not undergo the kind of moral reversal associated with the Mishima family, nor does he abandon his established personality. His growth is instead a movement from dependence toward representation. Kuma increasingly stands for the legacy he admires, even when his methods remain distinctly bear-like and comedic. That tension is central to his Tekken 8 portrayal: he is both a serious student of Heihachi’s fighting tradition and a character whose instincts constantly undercut the formality of that tradition.

The Limits of Kuma’s Transformation

Kuma’s development should not be overstated as a conventional redemption arc or as proof that he has become a replacement Mishima. Tekken 8 preserves the character’s established emotional simplicity and directness. He is driven by attachment, pride, rivalry, and the desire to demonstrate his strength, rather than by the complex political ambitions that define many human fighters in the series.

His importance therefore lies in continuity as much as change. Kuma’s new role gives older elements of the character greater weight without discarding the traits that made him distinctive. He remains Heihachi’s devoted bear, Panda’s rival, and an unconventional martial artist, but Tekken 8 presents those identities as something he must actively carry forward. His character development is ultimately about turning inherited loyalty into an independent reason to fight.

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Series Appearances

  • TekkenKuma I, the original series bear fighter
  • Tekken 2Kuma I, playable fighter and Heihachi Mishima's companion
  • Tekken 3Kuma II, the successor bear trained by Heihachi Mishima
  • Tekken Tag TournamentPlayable returning fighter
  • Tekken 4Kuma II, playable fighter and Heihachi Mishima's companion
  • Tekken 5Kuma II, playable fighter and Heihachi Mishima's opponent
  • Tekken: Dark ResurrectionPlayable fighter in the expanded Tekken 5 update
  • Tekken 6Kuma II, playable fighter
  • Tekken Tag Tournament 2Playable returning fighter
  • Tekken 7Kuma II, playable fighter
Grrrrr!
Kuma's bear-like vocalization in battle or introductory scenes. Verification: recalled from model knowledge, unverified
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Appearance and Design

A Bear Built for the Mishima Dojo

Kuma’s Tekken 8 design remains immediately recognizable as an enormous brown bear standing and fighting upright. His broad shoulders, heavy torso, rounded ears, muzzle, and oversized paws create a silhouette that is readable even before the player identifies him on the character-select screen. The design deliberately places a real animal’s proportions and physical presence inside the exaggerated framework of a martial-arts fighter, making Kuma appear imposing without losing the comic absurdity that has defined him since his earlier appearances.

Martial-Arts Identity in an Animal Silhouette

Kuma’s presentation combines animal features with the visual language of the Mishima fighting tradition. His upright stance, focused posture, and trained movements contrast with his fur, claws, and bear-like head, communicating that he is not merely an animal used for comic relief but a practiced fighter. The relatively simple outline keeps attention on his physicality: weight, reach, paw strikes, and the force implied by his size. In motion, the contrast between formal fighting technique and unmistakably ursine movement is central to his visual identity.

A Familiar Design with Tekken 8 Polish

Tekken 8 retains the series’ established balance between intimidation and humor in Kuma’s appearance. He is large enough to dominate the frame beside human fighters, yet his expressive face and animal form prevent the design from becoming conventionally threatening. The updated presentation gives his fur, body volume, facial expressions, and attack animations greater visual detail while preserving the core image of Kuma as a trained bear associated with the Mishima family. His design therefore works on two levels: it supports the spectacle of a physically powerful fighter and preserves the playful, impossible premise that makes him distinctive within the roster.

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Reception

Kuma’s Tekken 8 reception is primarily tied to his enduring comic identity and unusual bear-based gameplay. Discussion tends to treat him as a memorable novelty fighter rather than a conventional martial-arts character, while competitive interest focuses on his specialized tools and matchup demands.

  • Players commonly respond to Kuma’s return through humor, nostalgia, and appreciation for the series’ deliberately absurd character roster; these reactions should be understood as recurring discussion themes rather than a measured community consensus.
  • His visual presentation and animal-specific attacks help distinguish him from Tekken’s human fighters. That distinctiveness is a frequent reason for casual interest, even among players who do not use him as a main.
  • Competitive discussion generally centers on Kuma’s unusual range, stance options, punishment, and matchup knowledge rather than on a broadly accessible, tournament-standard game plan. Exact balance judgments are version-sensitive and are not stated here.
  • Kuma’s reception also reflects Tekken’s tonal contrast: he can function as comic relief while still receiving a serious place in the playable roster and story presentation. This combination contributes to his long-running recognizability within the series.
  • No specific Tekken 8 character award or independently verified review consensus is asserted here. Reception claims should be expanded only with character-focused reviews, interviews, or representative community evidence.
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Cultural Impact and References

Fan Culture and Legacy

Kuma’s cultural footprint comes primarily from the contrast at the center of his design: he is a large bear presented as a trained martial-arts fighter within a serious fighting-game roster. That premise has made him one of Tekken’s most immediately recognizable comic characters, even for players who do not use him. His recurring presence across the series also gives him a stable place in Tekken’s visual identity rather than treating him as a one-time novelty.

The character’s humor is reinforced by the series’ presentation of Kuma alongside human fighters, particularly through exaggerated animations, unusual attacks, and animal-themed props. Tekken 8 continues that tradition by giving Kuma a distinctly playful combat identity built around bear imagery and improvised-looking fishing equipment. These elements are part of his character branding as much as they are gameplay details, helping distinguish him from the series’ more conventional martial artists.

References Within the Tekken Series

Kuma’s legacy is closely tied to Tekken’s long-running use of animal fighters and comic relief. He is one of the franchise’s recurring non-human combatants, alongside characters such as Panda, and his appearances help preserve the series’ willingness to place deliberately absurd concepts beside its central family drama and tournament rivalries. That contrast is a recognizable part of Tekken’s tone: exaggerated characters can occupy the same roster as grounded martial artists without the game abandoning either style.

The name Kuma also carries a continuity distinction within the series. The original Kuma appeared in the earliest Tekken games, while the later Kuma became the established recurring fighter associated with the modern roster. This history supports Kuma’s status as a legacy character in Tekken 8, where his presence functions both as a playable option and as a reminder of the franchise’s older comedic traditions.

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Quotes

Personality-defining
I will protect Master Heihachi!
Character-specific dialogue associated with Kuma's loyalty to Heihachi Mishima. Verification: recalled from model knowledge, unverified
Humorous
Grrrrr!
Kuma's bear-like vocalization in battle or introductory scenes. Verification: recalled from model knowledge, unverified
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Trivia

  • Kuma is not the original bear introduced in the series. The first Kuma was Heihachi Mishima’s pet and died of old age; the Kuma seen in later games, including Tekken 8, is his successor and is commonly treated as Kuma II.
  • The name “Kuma” is the Japanese word for “bear,” making the character’s name a direct description of his species rather than a conventional personal name.
  • Kuma’s Tekken 8 fighting style is listed as Advanced Kuma Shin Ken. The style combines bear-specific attacks with techniques associated with the Mishima combat tradition, reflecting his long connection to Heihachi.
  • Kuma’s move set uses a salmon as a recurring visual gag and gameplay prop. The fish is not merely part of his costume: several of his attacks and animations incorporate it as one of his distinctive improvised weapons.
  • Kuma retains bear-specific stances and attacks instead of using a human martial-arts animation set. His low posture, four-legged movement, swipes, bites, and body attacks give him a silhouette that is immediately different from the rest of the Tekken 8 roster.
  • Kuma is one of Tekken’s recurring animal fighters, alongside Panda. His continued presence across multiple tournament rosters is an unusual example of the series treating a non-human character as a regular competitive fighter rather than a one-off joke character.
  • Kuma’s character material frequently contrasts his imposing size with deliberately comic behavior, especially his attachment to food and his exaggerated attempts to act like a trained Mishima fighter. These comedic details are part of his established characterization rather than a separate alternate form.